The Project is under construction, and its implementation depends largely on the support we can get.
When words are not enough. Virtual reconstruction, real emotions.
“AuschwitzVR” is a computer app that will take us to the times of the concentration camp system’s existence and will allow you to see one of the most significant places in modern history- meticulously reconstructed in 3D on the basis of photos, technical documentation and archival materials.
Thanks to VR and the 360° stereoscopic view, we will have the opportunity to look at every inch of the camp. We will be able to move freely around the whole area of the camp, including crouching and leaning out. What is more, the controllers which we will hold in our hands will allow us to pick up objects in order to look at them up close. The usage of this particular technology will give us the impression of a real life experience.
This unique and immersive adventure will additionally offer us several scenarios- virtual stories regarding the horrifying future of the victims of the camp.
3D model of one of the railway wagons that we create for reconstruction. Modeling is just one of several stages of preparing objects for application.
Today we want to show you a small material of our technical workshop. One of the 3D models of buildings that we prepare for the project.
In the construction of the camp, ready and available architectural solutions that were already existing and functioning at that time were often used. After slight changes, these structures functioned in the camp as hospital, administrative, kitchen and garrison buildings.
In the German concentration camp Auschwitz-Birkenau – crematorium existed since 1940. However, in 1942 the scale of the murder reached such a level that it was decided to build four more.
Topf und Soehne is a German company that was responsible for delivering and supervising furnace assembly. In 1943, crematoria Nos. II, III, IV and V were included in the German extermination mechanism. Almost 4.5 thousand corpses were burned per day in these terrible places.
View on sector BII.
The construction of section BII lasted from 1942 to 1943, during which it was divided into seven sectors, to which subsequent letters of the alphabet were assigned. In the sector marked with the letter A, a total of nineteen wooden barracks were built, of which sixteen were intended for residential use, and three served sanitary (washrooms, toilets) and kitchen functions. In front of the kitchen barracks there were flower beds, supervised by a specially appointed group of prisoners.
Barbed wire fence with gate.
At this stage of work on the reconstruction of the camp, there are nearly 4,000 high voltage fence posts spaced. The total length of barbed wire is about 400km. To illustrate this scale, the length of this wire could connect Krakow to Prague.
German steam locomotive used during World War II.
Over 6,700 Class 52 DRB locomotives were built throughout Europe for use on the Eastern Front during World War II.
The Holocaust trains were rail transports carried out by the Deutsche Reichsbahn national rail system under the strict supervision of German Nazis and their allies in order to forcibly deport Holocaust Victims to German extermination camps.
We started working on the virtual reconstruction with the preparation of a detailed plan of the camp. In order to create it, we used all available materials, including:
– current satellite imagery
– historical aerial photos taken by the Allies
– cartographic plans, etc.
The processing of the above materials led us to create an accurate map of the camp in high resolution, which further served as the basis for:
– the placement of specific types of buildings,
– analysis of the layout and types of power poles, fences and power lines
– distribution, width and depth of the ditches
– scheme of a railway line, road network, pathways and trodden paths.
The next step was to analyze and study photographs showing various parts of the camp and its surroundings. Pictures taken mostly by SS officers. In-depth material analysis involving the extraction of all details: not only in the foreground but also in the background. It allowed us to define the arrangement and location of individual objects even more accurately.
Help us achieve the goal. Each support is a step for us on the way to its realisation:
Real Invented Studio Sp. z o.o.
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